
Vehicles are shown at their actual size, and the world map is scaled down appropriately when they are in use. All recipes the player has discovered are listed in a "recipe book" accessed through the alchemy menu recipes which are only partially known (from a clue) will have some item names replaced with "?." New recipes (or clues to new recipes) are revealed in various books and scraps of paper found throughout the game. In the Bonus Dungeon, the player can choose to take a pot that can mix items instantly as a prize for defeating the Lord Of The Dragovians. Later in the game, the pot is upgraded to hold three items, allowing additional, even more powerful recipes.Īn invalid recipe will be rejected immediately without consuming the items, allowing the player to experiment to find new recipes. This "time" only advances as the party moves. The combination takes a certain amount of time (instantly on mobile and 3DS versions), depending on the power of the combined item and the level of the pot. This device can be used to combine two items into a third (usually more powerful) item following various recipes. Increasing a skill beyond certain fixed levels grants additional powers and bonuses to statistics when the player is using an appropriate type of weapon.Īt a certain point in the game, the party receives an Alchemy Pot.


Skill points awarded on level-up, or when using a skill seed, can be distributed among the five skills by the player. Also, some monsters are able to instantly reach the third stage of tension, and will then repeatedly attempt to reach the super-high level.Įach character has five skill values that can increase during the course of the game three are associated with the character's three favored weapon types, one with unarmed combat, and one with the character's special ability. Tension can be used to overcome a monster's resistance to physical or elemental attacks.Īttempting to reach the fourth, "super-high tension" state has a chance of failure, depending on the character's level. There is a new party AI option to focus on using high-tension attacks, replacing the old "Leave it to me" option. Tension can be charged repeatedly (up to 4 levels), increasing attack power in each stage. Tension will increase the power level of their next attack or spell. There is a new Dragon Ball-inspired tension system, allowing combatants to spend a turn "Psyching Up" which will build up "tension". At the end of the battle, an animation of the surviving party members putting away their weapons is played. The party appears in the battle screen, unlike previous installments. The battle screens are shown as a 3-D view, with shifting camera angles to display the current combatant.Party conversations return from the previous installment, but it is now possible to either select which party member to talk to, or cycle through them in order.Thus, there is no longer a Darkness Lamp, or related spells. Time now passes even in towns, and the party can use an inn to switch from day to night, as well as vice-versa. The day-night cycle of games III, IV, and V is restored.Chests and special encounters with tameable monsters can be found in the overworld.The buildings in a town are visible even from the overworld view.In a few cases, the character's displayed clothing will change to reflect their other equipment, although it usually stays the same. Characters are shown holding their equipped weapons, in an appropriate posture.There is an automap feature in dungeons, and complete maps of all towns.

The lead character may be swapped though. Only the lead character is displayed in the map view, however. It can optionally be switched to a first-person view.

The game uses an over-the-shoulder 3-D display on all maps, replacing the traditional bird's-eye view.When an ancient sceptre is stolen, an epic adventure is born! Gameplay New features
